Game: Nintendo’s Legend of Zelda Breath of the Wild
Rated: E for Everyone
Status: Worth Playing
You can see more about it here.
Zelda’s been around since I was a kid, so it was fun to share it with my almost-kindergartner. She loves the game.
I’ve heard it called Skyrim for Zelda, and that’s not an inaccurate description.
- It’s E for everyone, so the violence is cartoon in nature (think Road Runner or Bugs Bunny).
- Bad Guys – Anything Link kills looks like a monster. These monsters come back alive at the next Blood Moon, so they don’t truly stay dead.
- Not Scary – My daughter can be scared by My Little Pony. There was nothing in this game that truly scared her until we got to Gannon at the end. She would occasionally get frustrated with the puzzles in the game, but that’s okay.
- Puzzles – The puzzles are challenging and thoughtful. Not something DD1 could solve on her own, but it challenged her to come up with ideas as even DH and I weren’t able to solve all of them easily.
- Memories – We all enjoyed collecting “memories” (Link has lost his) and seeing what happened that led up to the post-apocalyptic world you start in. It let us get to see the way Zelda and Link went from an adversarial relationship, to friends, to something much deeper.
- Environment – Environment becomes a factor to consider rather than just a backdrop: skeleton monsters come out of the ground at night, rain makes climbing more difficult, the sun rises and sets, the moon rises and sets, there are phases of the moon, etc. Many of these things actually feature in the gameplay, such as being properly equipped for the freezing mountain temperatures.
- Load Screens– The load screens reasonable in length. Bethesda could learn a few things about this.
- Armor Sets – DD1 loved the fact that Link could change his clothes, and she was very mindful that he didn’t overheat or freeze. These outfits were all upgradable, and really needed to be upgraded as you faced tougher monsters.
- Rewards Worth the Challenge – Some things were always a challenge. Lynells and guardians, for example, are never a cake walk even at end game. You are rewarded for the effort with amazing weapons.
- Gender Roles – It reinforces traditional gender roles. Zelda is the one who can’t master her power. Zelda is the one who falls crying to the ground. Zelda is the one yelled at by her father. Link is the one that has to save her. Blah. I almost didn’t buy the game because of this. Little girls get enough of this garbage without stuff like this reinforcing it. The game was originally going to feature the ability to choose whether you played Zelda or Link as the hero. I hope they release DLC that allows this. It wouldn’t be that difficult of a change. Not really. And it would let little girls see a girl kicking Bokoblin butt. I’ve tried to convince DD1 to think of Link as a girl, but she’s having none of it. Already. This is why not giving girls the option to play a girl is so awful.
- Graphics – Enough said.
- Ending – I won’t spoil the ending, but we were disappointed. Not with the game play, per se, but I wanted the traditional cathartic release you expect at the end of a game. Especially a game this long. I didn’t get it, and I didn’t get to keep playing to finish up all those armor upgrades. Once you defeat Gannon, the whole thing is over even if you haven’t finished exploring. Hoping for a DLC on this where you can have Zelda as a companion and keep investigating the world. Seems wrong to leave the princess in the tower holding Gannon at bay while I explore the expansive world.
- Controls – Unlike Mario Kart that my almost-kindergartener can not only play by herself, but give her father a run for first place, the controls for BOTW (Breath of the Wild) are complex. Even my husband had some issues at times. This was not a game DD1 could play on her own.
- Tedious Upgrades – Some of the clothing upgrades grew tedious. How many times do I really need to camp the dragons to shoot some part of them?
- No Real Story – There main story is pretty sparse, though the memories help. It’s really just: defeat Big Bad or else he will unleash total devastation. No explanation as to why, no character development, not even for Link or Zelda. And there’s clearly a huge opportunity with this with all Zelda has to do to unlock her power. Not even any really good side stories for Link to get involved in as he tries to regain enough strength to defeat Gannon. I suppose this is par for video games, which is really sad. They have the opportunity to do so much more.
All in, if you aren’t worried about the gender stereotypes, it’s well worth a play through.